

The assumptions stated in the design system do not make physical sense. Weapons were not powerful enough for instant kill except in 'golden BB' cases, and I'm not sure how the power requirement for drives squares with the power required to do damage the most powerful fighter laser drew enough to accelerate 23 tons at 1 'g', but was capable of cremating a human one and a half times over.Ĭapital ships massed in the hundreds of thousands up to millions of tons, and low single digit 'g' accelerations- but there was no necessary connection between power generated and thrust in that system, nor between mass and damage tolerance. Most fighters were in the seventy to two hundred ton range and had maximum thrust- fusion based- in single digit 'g', average 6 to 10, outliers as low as 4, as high as 15. The fighters had power ratings based on their installed engines, subtract the power requirement of weaponry and shielding- strobing gravitic deflector- and divide what was left by the mass of the fighter in tons to get the thrust rating in 'g'.

And I don't have a working scanner.įor what it's worth, the numbers are not going to be that big. All are at least fifteen years out of print I have the first three, in crap condition after this time and I got them second- hand, but where copies are to be found this late in the day- search me. Prefect was the fourth, and was strategic- level, well theatre really. Leviathan, capital ships, much the same and far too much of the ships was boilerplate- thrust ratings determined by class rather than by anything to do with the ship itself, spend a given amount on armour and you get the same thickness, regardless of the size of the rest of the ship under it.īasically, it's Battlespace's direct ancestor, fewer and smaller contradictions, but much less intricate.Ĭenturion was the charm as far as I was concerned, grav tank combat that made a big issue of movement and inertia, more tactical subtlety than the others. There were four boxed games with additional material Interceptor which was the first out and had most detail on the background, but which I have to admit I never really liked- didn't do much more than any of the other games out there.
